How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (2024)

“Our mission was to convey the wonder and majesty of space exploration, to evoke the golden-age of early spaceflight, and we’ve been referring to this approach as ‘NASA Punk’”. That’s how Starfield art director Istvan Pely described the distinctive look of Bethesda’s latest grand-scale RPG during a lengthy presentation earlier this Summer.

It was the first time we were given a truly in-depth look at the spacecraft that would inhabit Bethesda’s sprawling sci-fi universe and its ‘NASA Punk’ aesthetic. “This means a design language where the tech is advanced, yet still looks grounded and relatable,” expounded Pely.

To mark Starfield’s launch IGN drafted in the expertise of Robert Chambers, a real-life spaceship expert (yes, really), to analyze what Starfield gets right about space travel, its NASA Punk aesthetic, ship design, and a whole lot more.

Chambers is the Director of Strategy for human spaceflight at Lockheed Martin, the company developing NASA's next generation Orion spacecraft, which is set to return humanity to lunar space for the first time since the end of the Apollo-era over 50 years ago. Alongside personally working on the Orion spacecraft, Chambers is also a fan of the Elder Scrolls and Fallout RPG series, so he’s the perfect person to critique Bethesda's self described 'NASA Punk' Starfield aesthetic.

We showed Chambers scenes from spaceship interiors featured in the June Starfield Direct gameplay deep-dive to see if Bethesda's 'NASA Punk' style and its nods to realistic spaceship design is grounded in reality.

“That little command center in the co*ckpit is spot on,” notes Chambers, immediately taken by the realism of the touch screen controls. “You know, the shuttle had like 2,500 switches and dials. For Orion we're down to pretty much these 3 screens, and a couple of dozen switches for manual overrides. So this looks like the inside of the Orion spacecraft, other than [there's] a lot more glass than we get to have on the Orion side.”

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (1)

He explains that in the real world, spacecraft are designed with much smaller windows than their sci-fi counterparts out of fear that ultra-fast moving micrometeoroid impacts, or tiny pieces of debris could damage the glass.

Of course, Chambers saw just one of the many co*ckpit designs that players can use to construct and control their ships. Regardless, the comments serve to highlight the balancing act that Todd Howard and his team had to strike when crafting Starfield's NASA Punk aesthetic between including real-world spaceflight design elements, and ensuring that they don’t get in the way of player enjoyment.

It must have been a tightrope walk but judging by Chambers reaction, Bethesda seems to have trodden it well.

For example, most ships in Starfield boast artificial gravity, which allows passengers to walk on the floor as if they were on the surface of a planet. However, Chambers also spotted the hallmarks of realistic spaceship design in the sci-fi technology-infused scenes.

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (2)

“It looks here like they really put some thought into this thing operating in a non artificial gravity environment as well,” explains Chambers. “Hand holds at the top, a lot of hand holds everywhere, and then the thing I really love is, like, the bolts are appearing.”

Chambers elaborates that he could imagine the crew pulling out the bolts fastened to the ship’s interior in order to reveal hidden compartments. Small environmental touches like this draw Starfield’s environment closer to the design ethos of real world spacecraft, wherein every ounce of space must be used, modified to suit crew needs, and if necessary, repaired, as quickly as possible.

“You never know what's gonna break, and what you're gonna need to fix, I think they got it spot on from those types of things.”

The ‘NASA Punk’ aesthetic made itself known in each subsequent scene, wherein realistic spaceship design concepts were juxtaposed with the sci-fi logic and technological evolution that underpin the far future setting of the game.

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (3)

For example, upon spotting a bunk in the living quarters Chambers noted that crew don’t have the luxury of a bed aboard a real spaceship. Yet with artificial gravity tech this became possible. More importantly, the presence of the creature comfort was true to the current day real world space exploration truth that “having a space of your own'' is vitally important, particularly as an astronaut gets further away from home.

Chambers also clocked Bethesda’s attention to detail when it came to the technology in the player’s spacesuit, including the backpack, which functions as a life support unit for astronauts in the real world. “When you go out into deep space or on the moon, really anywhere, even in low earth orbit around the moon. There it's really, really cold unless you're in the sun. And then it's really really hot.”

“I would say, yeah, give them an ‘A’ on the NASA punk aesthetic."

Of course, in Starfield the player’s spacesuit backpack can also function as a booster. Chambers reveals that a similar, albeit less powerful Starfield-esque booster pack could be used by future astronauts exploring the Moon in real life in the coming decades.

“I would say, yeah, give them an ‘A’ on the NASA punk aesthetic. It all looks realistic. It looks like the kind of thing that you need to fix with a Phillips screwdriver and a soldering iron. And that's how we build spacecraft today.”

Chambers also gave his thoughts on the fictional exploration timeline that Bethesda created for the Starfield universe, in which astronauts first set foot on Mars in 2050, and begin living in space full time by the year 2100.

“I watched with interest the timeline Bethesda laid out, and I will say they were pretty conservative on humans to Mars. What we've all been working within the industry is this magic date of 2033.”

According to Chambers, 2033 is the sweet spot for sending humans to Mars in terms of radiation output from the Sun and amount of thrust needed to get there. Furthermore, many of the key technologies that we need to make the trip already exist. “So I think we can get to Mars earlier than the 2050 that Bethesda put in their timeline, I think we can beat him to that.”

However, Chambers thought that Bethesda’s predicted date of 2100 for humans living full time in space was more accurate: “To do that by 2100, was the date that I think that the Bethesda folks put out there, you know, that's actually pretty realistic. The ability to, as part of what NASA is doing with Artemis, the international partners, agencies, and all of industry is to create enough of an infrastructure at the moon that it is essentially self-sustaining.”

Of course Starfield’s timeline extends hundreds of years beyond humanity’s fledgling steps into space, to a time when we have established far-flung colonies among the stars. Our story begins in the year 2330, in a time when space travel has become democratized to the point where companies, pirates, and in some cases even private individuals are able to own starships of their own.

It’s a fantastic notion, especially when you consider the fact that modern day spacecraft like Orion cost many billions of dollars to design and build. However, according to Chambers, this common sci-fi trope could well come to pass – just don’t expect the ships to be as pretty as the ones you’ll pilot in Starfield.

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (4)

“So spacecraft like Orion, [are] hugely expensive, and take a lot of time because it's measure thrice cut once. So all of the engineering review boards, all of the what ifs, all of the ways of densifying capabilities into a spacecraft mean that it's really, it's a national asset, because there's so much put into it.”

However, Chambers could also foresee a scenario where humanity is able to start harnessing the materials abundant in space, which would allow us to build spacecraft off planet. A lot of infrastructure building will be needed to get to that point, but it’s possible that personal spacecraft could actually be a reality in a few centuries time.

“So I would say, a couple of hundred years, [and] people ought to be able to build their home builds. I don't think they're going to be anywhere near as slick as what we're seeing in Starfield yet, but home built spacecraft in 200 years I'd buy it. Literally, I would buy it.”

“The reality is, building these spacecraft is so complex, we talk about it being the greatest team sport ever.”

Sadly, designing a spacecraft in the real world today is a whole lot more complicated than the module-based ship editor found in Starfield. However, Chambers thinks that this 'plug and play' approach to spaceship building could become more realistic as humans spread further into the solar system.

“The reality is, building these spacecraft is so complex, we talk about it being the greatest team sport ever.” Beneath the aerodynamic outer shell of the Orion spacecraft is a “second skin” of interconnected systems, bulkheads, tubing, aviation boxes, and other vital elements. Altering any aspect of the design has the potential to cause a “ripple effect” that would need to be addressed in systems across the spacecraft.

This complexity is driven partly by constraints placed on a spacecraft’s design by what Chambers describes elsewhere as “the tyranny of the rocket equation”, which forces scientists to make each part of a ship as multi-purpose as possible in an attempt to cut down on a spacecraft's size, and mass. However, once humanity becomes capable of building spacecraft off world, ship parts could indeed become more ‘plug in and play’ as early as 2100.

“I think Bethesda got it right with that concept of modular spacecraft, simply because we're moving into this realm where we really understand the technology and the engineering behind it. And if we can decouple ourselves from the Earth's gravity well, which is the great challenge, to get all that mass up there. Once we can start optimising for clean interfaces and modularity, the sky becomes the limit. No pun intended.”

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (5)

Chambers also explained that vast capital ships like the Star Destroyer from Star Wars, or Starfield's UC Vigilance battleship could become a reality in the far future.

“So is it feasible to build those? The short answer is, yes, because there is so much material out there. You grab two asteroids, you got all the raw material you need to build something the class of a Star Destroyer or some, you know, Deep Space 9 station, right?”

However, such a ship would require a massive amount of money and a colossal workforce to build, along with an advanced offworld economy and infrastructure not unlike the one we see in Starfield. It's also possible that Starfield could, in some small way, inspire the development of new technologies with which to explore the real-world solar system.

"There are real scientists and engineers and creative folks that are thinking about how it would actually work. And by definition that might actually lead science.”

“One of the things that always goes through my mind is sort of form follows from function or life imitates art right? The truth is, science fiction writers and folks that immerse themselves in the reality of it, whether it's Ridley Scott with The Martian or what Bethesda is doing for their exploration, sort of the whole vibe of what that world looks like. There are real scientists and engineers and creative folks that are thinking about how it would actually work. And by definition that might actually lead science.”

Of course there are some elements of Starfield’s science-fiction technology that will, for the time being at least, remain the purview of science fiction, such as the gravity drive that allows travelers to fold space and bridge the incredible distances separating the stars.

“When I think about the migration of humans outward, there's kind of two angles I approach it from,” says Chambers. “One is my ‘graduate of a higher learning Institute with degrees in engineering and physics expertise’. And then there's the more philosophical [side], and the fact that we don't know what we don't know.”

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (6)

Scientists are constantly working to make propulsion more efficient and powerful. Lockheed Martin is actively developing a new nuclear propulsion system for NASA and DARPA that would increase energy efficiency over the conventional chemical propulsion systems used today.

Chambers muses that our eventual journey to the stars could be made in huge generational ships using engines that could accelerate to phenomenal speeds without defying our current understanding of physics. However, he also left the door open to the possibility that humanity could discover a paradigm-altering method of travel that could open up a swifter path to the stars.

“Plan for what you can do and then hope for that breakthrough and keep funding the fundamental research, because those are things you don't know until you suddenly stumble across it, what you could really accomplish.”

Regardless of whether such a sci-fi exodus to the stars will ever actually happen, Chambers believes that titles like Starfield play a helpful role in engaging the public with space exploration, at a time when NASA and its partners are actively looking to push humanity deeper into the solar system.

“I'm a huge fan of attracting a whole new set of folks to what NASA and the international partners and industry from across the world are doing, because not everybody knows. Sometimes when I chat with people about what we do, and what I'm planning that we're gonna be able to go do in a few years, [they say] you know, I thought that was science fiction.”

“So I love the fact that the NASA punk concept is showing it. It looks like what you have today and is extrapolated forward, and it allows people to not just believe in the future, but realize like we're on a direct path for it.”

Starfield is set to get its full release on September 6 on Xbox Series X|S, and PC as a day one Game Pass title. Be sure to check out IGN's walkthroughs, guides, and interactive maps to make sure that you get the most out of your journey through the settled systems.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

How Accurate is Starfield's Space Travel? We Asked an Expert - IGN (2024)

FAQs

Is Starfield accurate to space? ›

Starfield's representation of our little corner of the Milky Way is an impressively faithful rendition of the real thing, boasting planets with realistic textures and models that feature many of the major geological characteristics observed by spacecraft like Cassini and Juno.

Is Starfield realistic? ›

For example, most ships in Starfield boast artificial gravity, which allows passengers to walk on the floor as if they were on the surface of a planet. However, Chambers also spotted the hallmarks of realistic spaceship design in the sci-fi technology-infused scenes.

Did NASA partner with Starfield? ›

The Starfield devs actually worked closely with NASA to create NASApunk, which, in a very Bethesda and Fallout way, hearkens back to the golden age of space exploration – the late 1950s through the early 1970s.

How long does space travel take in Starfield? ›

Starfield allows players to fly to any planet they want, only it'll take hours upon hours, and you can't manually land on them. Those playing Starfield in early access will know that when they first reach space, you can set courses to other systems and Grav-jump.

Does Starfield really have 1000 planets? ›

In fact, Howard would go on to reveal only 10% of Starfield's planets would have life on them. Still, over 1,000 planets. It was one hell of a number, a number that sounds fantastic in an advert. Starfield is a game so vast that exploring all those planets would take any right-thinking player an age to do.

Does Earth exist in Starfield? ›

Earth in Starfield is not a very resource-rich planet, nor is it filled with much to do or find. However, there are still a few remnants of the old world to be explored.

Is Starfield basically no man's sky? ›

Starfield is a action RPG set in space, No Man's Sky is a space and survival simulator, and you will have very different experiences with both. I'd recommend Starfield if you're looking for a RPG experience light on starship management with a focus on action and story.

Does Starfield have infinite planets? ›

Number of Planets in Starfield

Handcrafted and procedurally generated worlds combined, Starfield has over 1,000 planets across 100 Star Systems. Although only a few of these planets will be habitable, players will be able to explore them all.

Can you go to Mars in Starfield? ›

Mars is a Planet you can visit and explore in Starfield. Read on to learn where Mars is, how to survey Mars 100%, and Mars flora, fauna, resources, cities, points of interests, traits and stats.

Can you explore the entire planet in Starfield? ›

Either you haven't played the game or you haven't been paying attention. Technically, you can. Once you fill out your landing tile (the Skyrim map) you can move to another landing spot and do it again. You cannot, however, start at your ship and walk the entire circumference of the planet.

Can you enter planet's atmosphere in Starfield? ›

Not going to happen, the planets in space are flat 2d images you can clip through, they don't exist until you choose to "land", which generates a "cell" for you to play in. Spaceship in atmo would just make the playable area an even bigger joke than it already is.

Is Starfield like Fallout in space? ›

Highlights. Starfield shares similarities with the Fallout franchise, building on the series' mechanics to deliver a similar-but-improved experience. The game tells a human tale of hope and opportunity, focusing on connections and understanding, similar to the narrative in Fallout.

Are the galaxies in Starfield real? ›

While most of the planets are fictional, Starfield's systems are based on real stars within 50 light years of Earth. For most of them, Bethesda either simplified their names or assigned common names to replace astronomical ones.

How much space will Starfield take? ›

As you can see, not only is Starfield a large game, needing 125 GB of free space, but it will also require that much space on an SSD. And you'll want a pretty powerful graphics card and processor to run it at its best, too. Starfield hits Xbox Series X/S, PC, and Game Pass on September 6.

Are Starfield planets procedurally generated? ›

Does Starfield Utilize Procedural Generation? Yes, Starfield indeed harnesses the power of procedural generation. The game presents players with a staggering array of over 1000 planets to explore. Crafting each of these planets manually would have been an insurmountable task without the assistance of AI.

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